Friday I spent most of the day trying to build a 3D cube’s face with smooth edges. It’s interesting to play with geometry. The idea is to program a shape and eventually cache the end result (polygons and vertices) to later reuse them for instancing.
…umm basically I spend most of the day trying to get around the fact that for the next version of Tetris (that I’m forced to do), if I want to improve the “art” I will most likely have to do it by myself ! ..making a cube, that’s not too much fun. But then again, it seems that I’m constantly assigned to projects (= Tetrises) where my skills as a 3D programmer are piped directly into the drain.
I think I can now consider myself decent as a network programmer for games. Perhaps I should focus on that. However I like my games to look nice, I know I can make even a Tetris look quite nice, but not if I have to do that by myself.
I dunno.. this sucks. Recently a friend of mine switched jobs here in Japan. He got a big raise and an possibly less working hours. ..but he’s not in the game business. He works with foreign companies. For him speaking English is more than sufficient, and his working environment is definitely better than the Japanese one.
Being a foreign game programmer in Japan is not easy at all. With some effort, in a couple of years I could be speaking Japanese decent enough to not pose any communication barriers, but.. man.. I want to do cool games now ! Patience has to be one of my major my virtues, but there ought to be a limit to that.
I cant stand this anymore, I want work in an environment where I can express my potential and have a chance to improve.
For the records, I was previously working on a relatively interesting project, but I’ve been again placed on yet another “puzzle game”.
Knowing myself, I’ll probably one day just quit out of desperation to find myself having to hurry and get a new job… probably ending up again out of the game business.
Posted by Davide Pasca in Diary
