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October 16th, 2005

I want to make great games !

“I want to make great games !”
The upcoming generation of console hardware is definitely exciting. It has plenty of power. It’s never enough power, but there is still plenty that could be done.
However, we are talking about very raw power. Raw power that allows to bring to a TV screen what has to be created by dozens of expert developers for one, two, three years.
As a programmer that got into this business as a way to build my own worlds, I find myself very limited. I can’t really do much more than generating fractal mountains. To do the cool stuff one needs lots of expert modelers, animators, motion actors (whose motions need to be sampled in expensive motion capture studios).
As I see the titles of those next gen games, I feel more and more out of place in the game industry. Sure, one can still possibly do fun games that can entertain a great deal. But, I’ve always seen games as a way to simulate realistic worlds, and now that the simulation is becoming convincing, I feel like, at best, I could be a tiny piece in a large mosaic (provided that a company can put me to work together with a hundred people for one game).

There is always going to be a place for a programmer, possibly now more than before, but at the same time, one truly doesn’t have much individuality. It’s hard to sensibly make a difference… when you have to rely so much on people that have a much more creative impact, although artists themselves have to use software to realize their creations ;)

It’s not all hopeless for us programmers. Some will eventually scavenge for 10 years old papers and will start to put in practice real-time techniques to shift routine artists’ work into feasible mathematical solutions. There are already some softwares out there that will let you build human faces from a few parameters.. some even build bodies with muscles.. however, it’s still too early. As usual with technology, it takes time to become mainstream.. methods to put things in practice with a relatively low effort need to be devised.

Some day.. ehh.. bha !

Posted by Davide Pasca in Uncategorized

This entry was posted on Sunday, October 16th, 2005 at 2:20 am and is filed under Uncategorized. You can follow any responses to this entry through the comments RSS 2.0 feed. You can leave a response, or trackback from your own site.

6 Responses to “I want to make great games !”

  1. ragin' lion says:

    You can always write demos … ;-)

    But yeah, I know what you mean. The real “problem” is not the hardware, but the focus of the development houses and console makers.

    Let’s burn up our lives making games that look and play like the real world! Realism is king! NOT!

  2. rince says:

    I think when we talk about ‘realism’ in games we dont mean that a game should be like a complete life simulation. But rather have a realistic look and feel.

  3. Davide Pasca says:

    There are many things in life that one will never do. Simulating is the only solution.
    Simulation is generally less exciting, but it has its advantages. For example one doesn’t have to dedicate his/her whole life to drive a race car or fly an airplane.

  4. rince says:

    I meant that one will probably enjoy playing a game more if the rendering engine and physics produce high degree of realism even though the gameplay itself might be science fiction or fantasy or some other genre far removed from reality…

  5. ragin' lion says:

    I’m not griping about realistic graphics or physics; it definately adds that ‘realism’ we all drool and dream about.

    I’m just not too thrilled at the current trends of shooting for that level of realism at the cost of gameplay taking a backseat or being an afterthought.

    It’s a lot easier to make a interative technology demo that shows off graphics & physics for 40 hours than to come up with something that very replayable and has some deep gameplay elements.

    Whilst I loved Half-Life 2 and played the whole thing twice; I don’t see myself playing it again any more. Once you’ve played it, you’ve played it. :)

    Then again, I’m waiting for the “Lost Coast” addon/update …

  6. Techno Samurai says:

    Simulation is the solution to what I feel is a world of Art vs. Content. The Simulation is more of a milder set of controls as opposed to attention to detail. Give the player more free reign and less restrictions. OPTIONS = FUN.
    Visual Realism is an Art concept and nothing more. The actual realism comes from the player’s immersion in the environment. Immersion will lead to suspension of disbelief similar to a good movie where we just accept that the rules are different “there”. When disbelief is suspended the realism will feel apparent and in a properly honed game those options that were left out will be over-shadowed by those options that are available. So ultimately the realism comes from making an immersive game.

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