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	<title>Comments on: A quick update on the recent happenings.</title>
	<link>http://v3.kazzuya.com/a-quick-update-on-the-recent-happenings/</link>
	<description>DFWBL !!!</description>
	<pubDate>Wed, 07 Jan 2009 01:06:16 +0000</pubDate>
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		<title>by: ragin' lion</title>
		<link>http://v3.kazzuya.com/a-quick-update-on-the-recent-happenings/#comment-93</link>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid>http://v3.kazzuya.com/a-quick-update-on-the-recent-happenings/#comment-93</guid>
					<description>What's this rail against C++ again?  ;-)&lt;BR/&gt;This site has some good info. on function pointers and the like for both C and C++:&lt;BR/&gt;&lt;BR/&gt;&lt;A HREF=&quot;http://www.function-pointer.org/&quot; REL=&quot;nofollow&quot;&gt;http://www.function-pointer.org/&lt;/A&gt;&lt;BR/&gt;&lt;BR/&gt;Though (depending on what you're doing) virtual functions might be better.</description>
		<content:encoded><![CDATA[<p>What&#8217;s this rail against C++ again?  ;-)<BR/>This site has some good info. on function pointers and the like for both C and C++:<BR/><BR/><A HREF="http://www.function-pointer.org/" REL="nofollow"><a href='http://www.function-pointer.org/' rel='nofollow'>http://www.function-pointer.org/</a></A><BR/><BR/>Though (depending on what you&#8217;re doing) virtual functions might be better.
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		<title>by: Davide Pasca</title>
		<link>http://v3.kazzuya.com/a-quick-update-on-the-recent-happenings/#comment-94</link>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid>http://v3.kazzuya.com/a-quick-update-on-the-recent-happenings/#comment-94</guid>
					<description>I said that I'm somewhat using C++ and you are still not happy ?!&lt;BR/&gt;Nice site there.. I see that there is also a 29 pages document on using callbacks in C++ ..wow ! That complex ? ;)&lt;BR/&gt;Anyhow, things are much better if one declares the callback as a static function belonging to the class. This way I still have to carry around the &lt;I&gt;this&lt;/I&gt; manually, but at least I don't have do declare so many things &lt;I&gt;public&lt;/I&gt; 8)</description>
		<content:encoded><![CDATA[<p>I said that I&#8217;m somewhat using C++ and you are still not happy ?!<BR/>Nice site there.. I see that there is also a 29 pages document on using callbacks in C++ ..wow ! That complex ? ;)<BR/>Anyhow, things are much better if one declares the callback as a static function belonging to the class. This way I still have to carry around the <I>this</I> manually, but at least I don&#8217;t have do declare so many things <I>public</I> 8)
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		<title>by: ragin' lion</title>
		<link>http://v3.kazzuya.com/a-quick-update-on-the-recent-happenings/#comment-95</link>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid>http://v3.kazzuya.com/a-quick-update-on-the-recent-happenings/#comment-95</guid>
					<description>ha ha ha ... You know i'm just giving you a hard time about C++ ... ;-)&lt;BR/&gt;&lt;BR/&gt;Callbacks in C++ aren't that complicated.  I think the author of that particular site had spent a lot of time doing research with callbacks for some of his projects.</description>
		<content:encoded><![CDATA[<p>ha ha ha &#8230; You know i&#8217;m just giving you a hard time about C++ &#8230; ;-)<BR/><BR/>Callbacks in C++ aren&#8217;t that complicated.  I think the author of that particular site had spent a lot of time doing research with callbacks for some of his projects.
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		<title>by: rince</title>
		<link>http://v3.kazzuya.com/a-quick-update-on-the-recent-happenings/#comment-96</link>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid>http://v3.kazzuya.com/a-quick-update-on-the-recent-happenings/#comment-96</guid>
					<description>static static static!!!&lt;BR/&gt;&lt;BR/&gt;use static a lot and c++ is not too bad!!!</description>
		<content:encoded><![CDATA[<p>static static static!!!<BR/><BR/>use static a lot and c++ is not too bad!!!
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		<title>by: ragin' lion</title>
		<link>http://v3.kazzuya.com/a-quick-update-on-the-recent-happenings/#comment-97</link>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid>http://v3.kazzuya.com/a-quick-update-on-the-recent-happenings/#comment-97</guid>
					<description>rince ... i can't read your message ... too much static!!!  8P</description>
		<content:encoded><![CDATA[<p>rince &#8230; i can&#8217;t read your message &#8230; too much static!!!  8P
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		<title>by: Davide Pasca</title>
		<link>http://v3.kazzuya.com/a-quick-update-on-the-recent-happenings/#comment-98</link>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid>http://v3.kazzuya.com/a-quick-update-on-the-recent-happenings/#comment-98</guid>
					<description>Recently I had to build a Flash player. I started writing my own, but eventually found about one already done, so I ripped those sources. It was C++, so I had a few issues with compiling and running it. The guy had remapped &lt;I&gt;new&lt;/I&gt; and &lt;I&gt;delete&lt;/I&gt; to &lt;I&gt;malloc&lt;/I&gt; and &lt;I&gt;free&lt;/I&gt; which were redirected to some interal memory manager written by some other guy. I obviously skipped all that remapping and ended up with some &lt;I&gt;delete&lt;/I&gt; acting on a block allocated with a &lt;I&gt;malloc&lt;/I&gt; ..ouch !&lt;BR/&gt;Also, I noticed he did write its own array templates. So, I went looking for some array templates on &lt;A HREF=&quot;http://boost.org&quot; REL=&quot;nofollow&quot;&gt;boost.org&lt;/A&gt; ..and hit the real ugly part of C++.. the part that allows people to pretty much rewrite portion of the language. Hot guys that write C++ books happen to have the privilege to do that somewhat officially on boost.org, but in general, it seems to me that they write a lot of crap, they own portion of a laguage that one is suppose to learn. How their templates work, what they do, how they are supposed to be used.. and the code, it's really ugly and hard to grasp.&lt;BR/&gt;It seems to me that with C++, especially with templates and operators overloading, everyone wants to write his/her own language. A nice exercize, but hardly an intelligent thing.. not when writers of those &quot;extensions&quot; expect others to follow their twist on the language.</description>
		<content:encoded><![CDATA[<p>Recently I had to build a Flash player. I started writing my own, but eventually found about one already done, so I ripped those sources. It was C++, so I had a few issues with compiling and running it. The guy had remapped <I>new</I> and <I>delete</I> to <I>malloc</I> and <I>free</I> which were redirected to some interal memory manager written by some other guy. I obviously skipped all that remapping and ended up with some <I>delete</I> acting on a block allocated with a <I>malloc</I> ..ouch !<BR/>Also, I noticed he did write its own array templates. So, I went looking for some array templates on <A HREF="http://boost.org" REL="nofollow">boost.org</A> ..and hit the real ugly part of C++.. the part that allows people to pretty much rewrite portion of the language. Hot guys that write C++ books happen to have the privilege to do that somewhat officially on boost.org, but in general, it seems to me that they write a lot of crap, they own portion of a laguage that one is suppose to learn. How their templates work, what they do, how they are supposed to be used.. and the code, it&#8217;s really ugly and hard to grasp.<BR/>It seems to me that with C++, especially with templates and operators overloading, everyone wants to write his/her own language. A nice exercize, but hardly an intelligent thing.. not when writers of those &#8220;extensions&#8221; expect others to follow their twist on the language.
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