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	<title>Comments on: A different 3D programmer.</title>
	<link>http://v3.kazzuya.com/a-different-3d-programmer/</link>
	<description>DFWBL !!!</description>
	<pubDate>Fri, 18 May 2012 13:06:11 +0000</pubDate>
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		<title>by: rasty</title>
		<link>http://v3.kazzuya.com/a-different-3d-programmer/#comment-533</link>
		<pubDate>Sun, 22 Jan 2006 14:24:33 +0000</pubDate>
		<guid>http://v3.kazzuya.com/a-different-3d-programmer/#comment-533</guid>
					<description>I don't approve your job politics!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t approve your job politics!
</p>
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		<title>by: Davide Pasca</title>
		<link>http://v3.kazzuya.com/a-different-3d-programmer/#comment-532</link>
		<pubDate>Sun, 22 Jan 2006 10:36:44 +0000</pubDate>
		<guid>http://v3.kazzuya.com/a-different-3d-programmer/#comment-532</guid>
					<description>&lt;b&gt;rasty&lt;/b&gt;
I have a job, too, you know ;)</description>
		<content:encoded><![CDATA[<p><b>rasty</b><br />
I have a job, too, you know ;)
</p>
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		<title>by: rasty</title>
		<link>http://v3.kazzuya.com/a-different-3d-programmer/#comment-530</link>
		<pubDate>Thu, 19 Jan 2006 21:06:19 +0000</pubDate>
		<guid>http://v3.kazzuya.com/a-different-3d-programmer/#comment-530</guid>
					<description>Fack 3D and finish DSharingu for Skype!</description>
		<content:encoded><![CDATA[<p>Fack 3D and finish DSharingu for Skype!
</p>
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		<title>by: Davide Pasca</title>
		<link>http://v3.kazzuya.com/a-different-3d-programmer/#comment-529</link>
		<pubDate>Wed, 18 Jan 2006 05:32:42 +0000</pubDate>
		<guid>http://v3.kazzuya.com/a-different-3d-programmer/#comment-529</guid>
					<description>The scene object is indeed different. Clearly, the M4D and RendM4D linkage is more useful to meshes, materials and textures, as they are all related and also usually come in multiple instances.
Currently RendM4D::Scene doesn't store any additional information with respect to M4D::Scene. Rendering could be achieved by a rendering routine that takes M4D:Scene in input. For consistency however I wanted to give an actual object to the renderable scene. Also in the future a renderable scene may need to keep some extra data. For example a direct list of only renderables, to avoid scanning the array of all M4D:Model, which is the base class for more than meshes/particle objects (could be a camera, a transformation node, etc.).</description>
		<content:encoded><![CDATA[<p>The scene object is indeed different. Clearly, the M4D and RendM4D linkage is more useful to meshes, materials and textures, as they are all related and also usually come in multiple instances.<br />
Currently RendM4D::Scene doesn&#8217;t store any additional information with respect to M4D::Scene. Rendering could be achieved by a rendering routine that takes M4D:Scene in input. For consistency however I wanted to give an actual object to the renderable scene. Also in the future a renderable scene may need to keep some extra data. For example a direct list of only renderables, to avoid scanning the array of all M4D:Model, which is the base class for more than meshes/particle objects (could be a camera, a transformation node, etc.).
</p>
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		<title>by: rince</title>
		<link>http://v3.kazzuya.com/a-different-3d-programmer/#comment-528</link>
		<pubDate>Tue, 17 Jan 2006 22:03:13 +0000</pubDate>
		<guid>http://v3.kazzuya.com/a-different-3d-programmer/#comment-528</guid>
					<description>Hmmm... I don't understand why you need the RendM4D::Scene? Seems like it just creates an extra layer for accessing M4D::Scene.
But in fact doesn't really contain any 'renderable' data.</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230; I don&#8217;t understand why you need the RendM4D::Scene? Seems like it just creates an extra layer for accessing M4D::Scene.<br />
But in fact doesn&#8217;t really contain any &#8216;renderable&#8217; data.
</p>
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